This is a big change from past entries in the franchise, when employed Sims would just disappear for chunks of the day, free of player control. Likely to be the first of many (The Sims 3 received 11 during its tenure), Get To Work allows players to take up one of three careers – doctor, detective or scientist – and actively participate in the day’s work. With the fans back on board, EA is now bringing an inaugural expansion pack to The Sims 4 – Get To Work. "Players have told us what they want and we have heard them very loud and clear." We want to be a live service, where we listen to them and can action on the things that they want.” It’s been really exciting because the players have responded really well – they really do feel like we’ve been listening to them. They told us and we heard them very loud and clear. All of that was based on player feedback. There were all of these free updates that we added to the game we added ghosts, pools, more careers and a family tree, genealogy. To be completely honest, we definitely heard that feedback, and that brought about this philosophy of creating really strong communication between the players and the studio,” she explains.
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More than six months on and the game has made a recovery, thanks to a series of free updates which have added a host of fan-requested features.Īzure Bowie-Hankins, producer for the game, says that taking player criticism into account has been key. Players posting on community sites accused the game of missing content and offering less, rather than more, than its six-year-old parent. The game topped the charts, but its sales didn’t match up to the runaway triumph of its predecessor.